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Aldur:           Drekaskátar
Týpa:            Útivera og samvinna
Tímalengd:    60 mínútur

INSTRUCTIONS

You can make your scouts familiar with the dark in different ways. Here is a suggestion and at the bottom you can find links to other good pages.

 

BE CONFIDENTIAL WITH THE PLACE IN DAYLIGHT

Take a walk in your area in daylight. Notice the paths, look at the trees, what is it for some? Is it a spruce forest, or is it a more open ground? Stay safe at the place where you want to go out in the dark.

 

FLØJTELEG

A scout hides and whistles in a flute at regular intervals. The others then have to list for the sound and find the scout with the whistle. Whoever comes first hides a new place.

LEG GEMMELEG

Let the scouts play hide-and-seek in the dark a place they know well in advance. let them possibly hide two and two at first.

 

 

COOKING ABOUT BALLS

The fire works both as a heat source and a light source and it is very cozy in the dark to make the food on the fire.

 

GO TOUR IN THE DARK AND SCREEN FANTASY

Take a walk in the area and notice the contours of the area. What do the trees look like in the dark? What other things do you notice popping up? Notice how the sensor is amplified. Sounds and smells seem stronger.

Try to move without lights or lights. You will slowly find that it becomes easier to orientate as the eyes get used to the dark.

Try to use your imagination to create a story of why you are walking in the dark.

  • Which points in the Scout Act fit the activity?
  • Which of the following development areas has the activity affected: Social, physical, intellectual, emotional, creative

  • What have you learned from the activity?
  • How has the activity challenged you?